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Old Jul 10, 2008, 02:31 PM // 14:31   #1
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Default Rubberbanding and GW2...

Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
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Old Jul 10, 2008, 02:35 PM // 14:35   #2
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Hmm, probably not. Why? Because every MMOG I've ever played had rubberbanding at some point. I think it just comes with the territory.
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Old Jul 10, 2008, 02:37 PM // 14:37   #3
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If anything it's going to be the same, but persistant.
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Old Jul 10, 2008, 02:39 PM // 14:39   #4
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Quote:
Originally Posted by NoXiFy
Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
Where does it stated that GW2 is only WASD walking?
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Old Jul 10, 2008, 02:40 PM // 14:40   #5
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there is also arrow walking if you don't like WASD >_>
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Old Jul 10, 2008, 02:45 PM // 14:45   #6
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They'll have a proper Z-Axis so it should be easier to prevent with the new engine. They said somewhere before they wanted to fix it in GW1 but it wasn't possible because they couldn't just edit the entire engine, that's why the /stuck command came in place.
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Old Jul 10, 2008, 02:54 PM // 14:54   #7
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Quote:
Originally Posted by NoXiFy
I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
dont forget jump, swim also climb
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Old Jul 10, 2008, 03:06 PM // 15:06   #8
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Quote:
Originally Posted by NoXiFy
Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
a) click to move will still work. WoW has it, AoC has it, and well...any 3D MMO has it.
b) yes, it will be fixed over rubberbanding will still occur from massive lag. But the reasons why it happens now will be fixed (reasons outside of lag) sure.

Quote:
Originally Posted by Inde
Hmm, probably not. Why? Because every MMOG I've ever played had rubberbanding at some point. I think it just comes with the territory.
Rubberbanding in game (outside of massive lag) currently occurs because of several faults with the engine. A good example is Signet of Mystic Speed will cause you to rubber band if you use it while moving. If you run into someone the game will try to calculate you still moving and it gets screwed up. etc etc etc

GW2 is using a new home made engine, so these will be fixed I'm sure. I'm sure people will still rubberband at 6,000ms pings tho.
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Old Jul 10, 2008, 03:24 PM // 15:24   #9
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I can't believe this thread exists.

Do you honestly believe that they wouldn't rewrite the network code for GW2?

They're going to overhaul the entire game EXCEPT the network code. Yeah, that sounds right. (sarcasm)
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Old Jul 10, 2008, 03:33 PM // 15:33   #10
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Quote:
Originally Posted by DarkNecrid
a) click to move will still work. WoW has it, AoC has it, and well...any 3D MMO has it.
Excerpt taken from GW Official Wiki follows;

"Controls

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced."


They may change their mind, or perhaps it is a misquote, however I have read several sources that point to the same idea. I'm not saying you are wrong, just that the Official Wiki thinks you are.
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Old Jul 10, 2008, 03:37 PM // 15:37   #11
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Hopefully it'll get fixed. Hopefully. I'm tired of rubberbanding as well, and I don't think they're gonna fix it.

The last source of rubberbanding (and IMO the most plausible one) was that it was created by the client not reading he position well - it thinks you can move while on the server itself, you can't. And I think recoding that part would be pretty rough.

There's a price to pay for not being able to hack/edit anything else than skin. I think rubberbanding is, and it's a small price to pay IMO. If you're careful on aggro you can easily avoid rubberbanding by offsetting your course a bit, backing off as a mob comes forward if you're in a narrow space...
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Old Jul 10, 2008, 03:39 PM // 15:39   #12
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I think I am the only person who calls "rubberband lag" "boomerang lag"

Anyhow I highly doubt this issue will go away in GW 2 unfortunately....
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Old Jul 10, 2008, 03:54 PM // 15:54   #13
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Quote:
Originally Posted by Bryant Again
If anything it's going to be the same, but persistant.
I lol'd

12 characters
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Old Jul 10, 2008, 03:59 PM // 15:59   #14
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Quote:
Originally Posted by toastgodsupreme
I can't believe this thread exists.

Do you honestly believe that they wouldn't rewrite the network code for GW2?

They're going to overhaul the entire game EXCEPT the network code. Yeah, that sounds right. (sarcasm)
It's happened before. Gaming companies have been known to sell their gaming engines, use it on more then 1 game, etc. They can upgrade it right from where it's at even and it will still keep some inherent flaws. There's really no way to know if they are doing an entire rewrite of the network code at all. Might want to keep the sarcasm in check.
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Old Jul 10, 2008, 03:59 PM // 15:59   #15
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Quote:
They may change their mind, or perhaps it is a misquote, however I have read several sources that point to the same idea. I'm not saying you are wrong, just that the Official Wiki thinks you are.
then I will lol because your game has to be pretty shit if you can't even add a simple click to move function. It's so....archaic to not do so.

I'll keep my hopes up that Anet isn't that bad.

EDIT:
Quote:
Gaming companies have actually been known to sell their gaming engines. Might want to keep the sarcasm in check.
yeh but ArenaNet only makes its own proprietary engines.
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Old Jul 10, 2008, 04:02 PM // 16:02   #16
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I know DarkNecrid, but it doesn't mean they are doing an entire rewrite of the code of their existing engine at all. In fact, I'm not sure why anyone would assume that.
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Old Jul 10, 2008, 04:05 PM // 16:05   #17
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Quote:
Originally Posted by Inde
I know DarkNecrid, but it doesn't mean they are doing an entire rewrite of the code of their existing engine at all. In fact, I'm not sure why anyone would assume that.
me neither, especially when they already confirmed they are making a completely new proprietary engine just for it. The Guild Wars 1 engine isn't being used at all. Probably using bits and pieces of it as a base maybe, but that's about it.
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Old Jul 10, 2008, 04:05 PM // 16:05   #18
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I hadn't seen that information. Link?

Edit: Got it, nevermind.

Quote:
...a big part of the engine will be rewritten from the ground up, adding new features such as lighting effects, a higher polygon count, and highly improved textures.
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Old Jul 10, 2008, 04:08 PM // 16:08   #19
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Quote:
Originally Posted by Inde
I hadn't seen that information. Link?
http://wiki.guildwars2.com/wiki/Guild_Wars_2

Quote:
Guild Wars 2 is the sequel to the Guild Wars series, and is currently in development by ArenaNet. The game will feature a new game engine,
There's too many things wrong with the GW1 engine that it would take much longer to make it work with GW2 and update than it would take to just make a new one. Anet has skilled programmers, and enough people that buying an engine (like Unreal 3) is not only needlessly expensive (something anet definitely doesn't want), but a waste of time when they can make something that they know intimately. They can use the pieces of the engine that work (since I am sure they are using a similar code etc) and expand on those parts, and recreate the rest. (z-axis, et al)
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Old Jul 10, 2008, 04:13 PM // 16:13   #20
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Quote:
Originally Posted by NoXiFy
Do you think that this issue will finally be fixed in GW2? I'm worried because theirs only gonna be WASD walking, so clicking to avoid this wont work!
GW runs excellently & code is less of an issue than the thousands of relays, hubs & networks that the signal most travel through.

Rubberbanding is result of an issue that the internet will always have. Anet can't stop it any more than the weatherman can change the weather.
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